Multiple choice

Multiple choice is a form of an objective assessment in which respondents are asked to select only correct answers from the choices offered as a list.

History
In analogue gamebooks, multiple choice exists since the 1960's, starting as an experimental art form. Since 1976 (Sugarcane Island) they exist in the way we still know today. The first computer gamebook was Kadath, written in 1979 by an amateur for the Altair 8800 home computer and successively published commercially for various other platforms. As computer games, multiple choice games had to compete with the more sophisticated text adventures and remained a niche genre, mainly aimed at adolescents such as Level 9's Adrian Mole series. In the 2000s interactive fiction scene, multiple choice gained popularity with the rise of authoring systems such as Twine, ChoiceScript or Ren'Py.

Multiple choice in Infocom games
Infocom never produced a multiple choice game. Situations in parser games where you have to chose between several options are common though.


 * In Stationfall, the player has to chose his robot companion (Floyd, reasonably) by typing a number into a keypad, having been presented with a list of possible choices before.